![]() While ideal for single player fire can cause a lot of lag depending on how much of it is on the screen. When it hits something it splits off until it leaves the screen or hits a wall. Level 3 Fire - (we call it double fire) Twice the range of level 2 fire before it hits. Level 2 Fire - This has a slight scatter effect that can hit nearby enemies Level 1 Fire - This is exactly the same damage as the cards/leaves There is your default weapon and then there are two upgrades The shield can take two hits of damage of any kind (except getting crushed or falling) and it prevents you from getting pushed back when you get hit.Īny attack from a weapon does 16 damage regardless of which one it is or its upgrades. The charge mechanic is used once in stage 3 by Pocky. Rocky will turn into a tanooki statue and become invincible and immobile (think Mario 3). Pocky will spin rapidly and can brush away projectiles in all directions. Pocky and Rocky each have B button charge attacks. This makes the game a balance between attack and defense. There is a bit of a delay between pressing B and when the wag comes out so timing is important. Wagging deflects most of the game's enemy projectiles and does an unimpressive 4 damage to things. ![]() Pocky swings her magic wand and Rocky wags his magical tanooki tail. Pressing the B button makes you do a wag animation. Getting the sage in stage 3 is a big detour that is not worth it. We trigger the sage in stages 1, 2, 4, and 5. That's really hard to do intentionally and so we'll just say there is a 3 in 7 chance of getting a sage at each opportunity. There are 7 different sages that are triggered randomly based on the frame that you advance the cutscene at the beginning of the stage. You can pick up a bomb in stages 1, 2, 3, 4, and 6. Pocky and Rocky's bombs do the same amount of damage per frame but the way that Rocky's bomb spreads out allows bosses to be kept in its range longer making Rocky the ideal candidate to use bombs. For reference most bosses have 2048 health. Taking into account the 4 frame invincibility window of bosses, I've gotten a single bomb from Rocky to do 1800 damage. You can't do this move unless both partners have at least one and a half hearts of health.īombs - Bombs are the other game breaking mechanic. Each time you do this move each player loses one heart of life. While a few of the slides are forgiving most are pixel perfect. If Pocky and Rocky collide at a 135 degree angle and Pocky slides last then both characters will move together in the direction opposite of where Pocky is facing. While the angles they fly at may seem random we found a way to control it. They move at sliding speed and they are almost invulnerable. When Pocky and Rocky slide into each other they both go flying. Double Dash - This is a game breaking mechanic.
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